牧师贝希斯坦tmw更新中。。。暗牧更新

2017年4月1日18:31:56 发表评论

^1^T^SVersion^N83302 ^SOnlyMSQ^B ^SNumGroups^N12 ^STextureName^SRunes ^SGroups^T ^N1^T ^SGUID^STMW:group:1NaEiBIhhJNV ^SScale^F5902421083553806 ^f-52^SEnabledSpecs ^T^N256^b ^N257^b ^t^SPoint^T ^Sy^F5745041133797383 ^f-45^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F7800454851133165^f-50 ^t^SColumns^N5 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S心灵震爆 ^t^Sn^N1 ^t^SName^S心灵震爆 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SMagnitude^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.6 ^SName^S心灵震爆 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.71 ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S虚空爆发 ^SShowTimerText^B ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.6 ^SName^S虚空爆发 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^SName^S暗影形态 ^t^Sn^N2 ^t^t^N10^T ^STimerOperation^Spause ^SType^STimer ^SCounter^Sdis ^SLocation^S综合 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S消散 ^t^Sn^N1 ^t^t^N11^T ^STimerOperation^Sstop ^SType^STimer ^SCounter^Sdis ^SLocation^S综合 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S虚空形态 ^t^Sn^N1 ^t^t^N12^T ^STimerOperation^Sstop ^SType^STimer ^SCounter^Sdis ^SLocation^S综合 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SLevel^N1 ^t^N2^T ^SType^SCASTING ^SLevel^N1 ^SName^S暗影愈合 ^t^Sn^N2 ^t^t^Sn^N12 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1OFiquYol5GI ^STexts^T ^N1^S["%.2f":Format((150~`/~`(100~`+~`Haste))~`*~`((Timer("volda")~`-~`Timer("torrenta")~`-~`Timer("disa"))~`*~`0.55~`+~`8))]~` ^N2^S[Stacks:Hide(0)] ^t^t^Sbar^T ^STextLayout^STMW:textlayout:1Np6G1e=dxJE ^STexts^T ^N1^S[Value]~`~`["%.2f":Format(("%.0f":Format(Timer("vold"))~`-~`"%.0f":Format(Timer("torrent"))~`-~`"%.0f":Format(Timer("dis")))~`*~`0.667~`+~`6)]/s~` ^N2^S ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SInvertTimer^B ^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-3 ^STextLayout^STMW:textlayout:1Np6G1e=dxJE ^t^Sbar^T ^SBorderBar^N1 ^SSizeX^F5164590262386690 ^f-44^SIcon ^b^t ^t^SView^Sbar ^t^N4^T ^SGUID^STMW:group:1OGcIWVlSEZI ^SScale^F6914057680453654 ^f-52^SRole ^N3^SEnabledSpecs ^T^N256^b ^N257^b ^t^SOnlyInCombat^B ^SPoint^T ^Sy^F-8306452749526900 ^f-46^Sx ^F-8664294427541319^f-46 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S心灵震爆 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1OFiquYol5GI ^STexts^T ^N1^S["%.0f":Format((150~`/~`(100~`+~`Haste))~`*~`((Timer("vold")~`-~`Timer("torrent")~`-~`Timer("dis"))~`*~`0.667~`+~`6))]~` ^N2^S[Stacks:Hide(0)] ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SInvertTimer^B ^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-3 ^STextLayout^STMW:textlayout:1Np6G1e=dxJE ^t^t^t^N5^T ^SGUID^STMW:group:1OUGv=bSbEGL ^SScale^F7098751474728981 ^f-52^SEnabledSpecs ^T^N256^b ^N257^b ^t^SPoint^T ^Sy^F-8418388291964707 ^f-46^Sx ^F6014040659829309^f-46 ^t^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S吸血鬼之触 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SMagnitude^N2 ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N3.5 ^SName^S吸血鬼之触 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAlpha^N0.17 ^SOnlyShown^B ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N3.5 ^SName^S吸血鬼之触 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S暗言术:痛 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SMagnitude^N2 ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N3.5 ^SName^S暗言术:痛 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAlpha^N0.17 ^SOnlyShown^B ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N3.5 ^SName^S暗言术:痛 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEnabled^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T 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^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-4 ^t^t^t^N9^T ^SGUID^STMW:group:1OUH0lYpuPdz ^SScale^F5516905355935737 ^f-52^SPoint ^T^Sy^F-5575641922532856 ^f-45^Sx ^F6462392369865212^f-45 ^t^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Sfocus ^SType^Sbuff ^SName^S吸血鬼之触 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SMagnitude^N2 ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N3.5 ^SName^S吸血鬼之触 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAlpha^N0.17 ^SOnlyShown^B ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N3.5 ^SName^S吸血鬼之触 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Sfocus ^SType^Sbuff ^SName^S暗言术:痛 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SMagnitude^N2 ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N3.5 ^SName^S暗言术:痛 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAlpha^N0.17 ^SOnlyShown^B ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N3.5 ^SName^S暗言术:痛 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEnabled^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N10^T ^SGUID^STMW:group:1OUHCUpYEWoW ^SScale^N1.5 ^SRole^N3 ^SEnabledSpecs^T ^N256^b ^t^SPoint^T ^Sy^F4808530494226445 ^f-45^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F5301099892310007^f-45 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SName^S嗜血;~`时间扭曲;~`远古狂乱;~`高山战鼓;~`狂怒战鼓 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-4 ^STextLayout^STMW:textlayout:1Np6G1e=dxJE ^t^t^t^N11^T ^SGUID^STMW:group:1Ott6angu9wy ^SScale^F6723437905051633 ^f-52^SEnabledSpecs ^T^N256^b ^N257^b ^t^SPoint^T ^Sy^F-8395136844259768 ^f-46^Sx ^F-6181921279378700^f-49 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SName^S194249 ^SGUID^STMW:icon:1Np5fzesH2Tx ^SShowTimerText^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.05 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-4 ^t^t^t^N12^T ^SGUID^STMW:group:1OttAl2KV7kX ^SScale^F5501377438547949 ^f-52^SEnabledSpecs ^T^N256^b ^N257^b ^t^SOnlyInCombat^B ^SPoint^T ^Sy^N213.66276550293 ^SrelativePoint^SBOTTOMLEFT ^Sx^F8136856344461321 ^f-44^t ^SColumns^N3 ^SIcons^T ^N1^T ^SShowTimer^B ^SUnit^S ^SType^Scooldown ^SUnitConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S>= ^SLevel^N1 ^t^Sn^N1 ^t^SName^S能量灌注 ^SGUID^STMW:icon:1NxFDzEOJOx0 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.5 ^SName^S能量灌注 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.6 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SName^S能量灌注 ^SGUID^STMW:icon:1NxG6uW2QOKc ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N1 ^SName^S能量灌注 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S摧心魔 ^SGUID^STMW:icon:1NpKtEh7bMED ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.6 ^SName^S摧心魔 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.6 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N-4 ^t^t^t^t^SColorMSQ^B ^t^N83302^S~`~| ^Sprofile^S贝希斯坦~`-~`普罗德摩 ^^

^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sx^N-0.1 ^t^t^SConstrainWidth^b ^SName^SMSBT~`ARKai_C ^SStringName^S数字 ^SSize^N17 ^t^SGUID^STMW:textlayout:1Np6G1e=dxJE ^SName^S居中数字~`2 ^t^N83302^S~`~| ^Stextlayout^STMW:textlayout:1Np6G1e=dxJE ^^

^1 ^T^N1^T ^SSize^N11 ^t^SGUID^STMW:textlayout:1OFiquYol5GI ^SName^SNew~`1 ^t^N83302^S~`~| ^Stextlayout^STMW:textlayout:1OFiquYol5GI ^^

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